Nullstar: Solus
Nullstar: Solus

In August 2024 I joined the team at Smash Attack Studios, a studio based in Australia and founded by my colleague Dean from the Broken Roads project. Many former Drop Bear Bytes employees came together to start this studio in May 2024, working in our free time alongside day jobs.

As lead developer, I implemented process improvements to elevate the studio to professional software development standards, including code reviews, testing, and regular release notes. This role provided valuable experience in advocating for development best practices while respecting team comfort levels and varied experience.

Working with Dean highlighted his exceptional networking skills and grant acquisition capabilities. Our technical artist, Ryan, consistently delivered impressive UI work that elevated the game's visual polish. Ultimately, I stepped away from this project in July 2025 when the Town of Salem project required increased time and focus.

General Skills and Experience
- Leading development teams
- Working with Codecks project management software
- Implementing development best practices (code reviews, testing)
- Creating release notes to communicate project progress and accomplishments

Technical Skills and Experience
- Game Development in Unity/C#
- Working with the LootLocker third-party SaaS ecosystem
- Introductory experience with Nintendo DevKit

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